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Hive system moving spider demo
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Copyright 2012 Sjoerd de Vries

Based on the moving panda example from the Hive system manual:
http://bazaar.launchpad.net/~sjdv1982/hivesystem/trunk/view/head:/manual/manual.pdf
This example was originally created for Panda3D. A movie of this example can be seen here: https://launchpad.net/hivesystem/trunk/v0.8/+download/screencast.swf

Original Blender spider model created by Dennis Haupt
http://traevaine.com/

Click on the big panda icon to spawn big spiders
Click on the small panda icon to spawn small spiders
Click on the standing panda icon to spawn a monkey
Press Tab to switch between spawned objects
Press K to kill a spawned object

Any large spider walks by pressing W, stops by pressing S
Any small spider walks by pressing E, stops by pressing S
Any monkey jumps by pressing SPACE

The hive system BGE port is still in alpha and has glitches
- Start up time can be long, please be patient
- In case of a long error message ending with:
Exception: (('main', 'add_head'), 'display'), 
please restart the game engine

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How to adapt the demo with visual programming
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You can find the Hive GUI in C:\PythonXX\Scripts\hivegui.py or by typing "hivegui.py" from the Linux command line. 
The Windows installer also installs a shortcut in Program Files\Hive System\hivegui.py, but this does not work for the Python3.2 installer(bug in Python).
The hive maps that you can edit are "pandawalk.web", "pandawalk2.web" and "pandajump.web"

- The behavior of the big spider is controlled by the hivemap "pandawalk.web". You can open this file in the Hive GUI.

- The behavior of the small spider is controlled by the hivemap "pandawalk2.web". You can open this file in the Hive GUI.

- The behavior of the monkey is controlled by the hivemap "pandajump.web". You can open this file in the Hive GUI.

- The list of spawnable objects is in panda-final.web.
The Hive GUI cannot yet open this file, but you can edit it in a text editor.
The model names are for Panda3D, and are ignored by the BGE. The Blender models are on layer 2 of this .blend.
